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Original Poster
#1 Old 3rd Feb 2016 at 6:20 AM Last edited by simmythesim : 17th Feb 2016 at 1:00 PM.
Default Five New Sliders For The Sims 4! - Height, Hand, Neck, Bulge, and Gradual Height Growth! - 2/17/2016 Update
Hands, Neck and Bulge Sliders have been added! Now with gradual height growth!

Height Slider
Hello guys! Since my current height slider mod is quite outdated, I decided to massively improve it!


Hand Slider (added in version 0.02)
The hand slider allows you to resize your sims hands!

Neck Slider (added in version 0.03)
The Neck Slider allows you to lengthen or shorten your sims necks!

Bulge Slider (added in version 0.04)
The Bulge Slider makes your sims less flat in the crotch area. ( ͡ ͜ʖ ͡).
Note that this slider only affects certain bottom clothing options, which is the following:
List:

If your sim isn't wearing any of these, the slider won't have any effect, unless the slider is being applied for the first time, where any clothes will be affected.

Gradual Height Change and Randomized Height for NPC's (added in version 0.05)
The Gradual Height Change is sort of a slider, but it's also not simultaneously. This marks the return of shorter teens from the old mod! This time, it also shortens your existing teens!

The Gradual Height part makes it so that your child and teen sims grow, every day, at midnight, which is pretty cool, I admit!

It also randomizes the heights of the NPC's in the neighborhood, for more realistic sims, this only happens if their height hasn't been randomized, by the way.


Instructions
Anyway, to install, simply unzip the file and put the files into your mods folder. DO NOT INSTALL IF YOU DO NOT WANT TO RISK YOUR GAME IN THE EVENT SOMETHING TERRIBLE HAPPENS. It's heavily unlikely, though.

New Instructions.

IMPORTANT
Enter add_slider <command> <number>, with <command> being the command listed for the slider, and <number> a number between the min and the max values of the slider. Min and Max are usually -100 (smallest) and 100 (largest), unless it is specifically stated otherwise.

Commands:

Old Instructions


: Current Bugs:
Sliders do not seem to be genetically passed onto children, I suspect that this is a bug caused by the last patch as before that, they were working fine.

Portraits are out of frame if you resize your sim.

Question testers should answer
1. Does it work? And if it doesn't post the error log.

2. Does it transfer genetically to sims born in-game? I'm quite busy now and I don't really have the time to spend 3 sim days doing nothing. So go ahead and get your tall or short sims pregnant!

Release Notes

v0.06.1 Reuploaded Scripts as .ts4script instead of .zip
v 0.06 Fixed a major bug where Gradual Height Increase wasn't working. This is the last version where all sliders are in one zip.
v 0.05 Fixed the bug where not putting the bulge slider in caused the game to be unplayable. Added in Gradual Height Change and Randomized NPC heights.
v 0.04.1 Added back Height Slider Tall to the zip.
v 0.04 Added Bulge Slider
Fixed bug where -50 and below were the same as -100 on some sliders.
v 0.03 Added Neck Slider
v 0.02 Added Hand Slider
v 0.01 Made it much easier to add the slider.
Download - please read all instructions before downloading any files!
File Type: zip (Stable!)Four New Sliders for The Sims 4 v0.04.1.zip (14.4 KB, 42624 downloads) - View custom content
File Type: zip A lot of sliders for The Sims 4 v0.06.1.zip (17.2 KB, 26287 downloads) - View custom content
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#2 Old 3rd Feb 2016 at 11:15 AM
Cool! I took the liberty to announce this thread in the EA forums, hopefully some testers will come over =).

Stuff for TS2 TS3 TS4 | Please do not PM me with technical questions we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
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Original Poster
#3 Old 3rd Feb 2016 at 11:40 AM
Quote:
Originally Posted by plasticbox
Cool! I took the liberty to announce this thread in the EA forums, hopefully some testers will come over =).

Thanks! The more people testing it out, the more bug-free the first release is going to be!
Test Subject
#4 Old 3rd Feb 2016 at 6:49 PM
I tried it and either I'm not doing it right or it's not working for me. Could you clarify a bit more in the instructions? Like do I need to be in CAS mode? Is there an actual bar that shows up that I can adjust? Because what I did was type in "add_slider Height 50" and nothing happened. Am I supposed to leave the "< >" in there? Sorry if I'm being an idiot, I've never worked with this sort of mod before, but I love the idea! Thanks!
Test Subject
#5 Old 3rd Feb 2016 at 9:16 PM
I'm going to give this one a try tonight/tomorrow...got a lot going on today, but should be able to give it some time later!
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Original Poster
#6 Old 3rd Feb 2016 at 10:06 PM Last edited by simmythesim : 4th Feb 2016 at 1:34 PM.
Quote:
Originally Posted by rvm4488
I tried it and either I'm not doing it right or it's not working for me. Could you clarify a bit more in the instructions? Like do I need to be in CAS mode? Is there an actual bar that shows up that I can adjust? Because what I did was type in "add_slider Height 50" and nothing happened. Am I supposed to leave the "< >" in there? Sorry if I'm being an idiot, I've never worked with this sort of mod before, but I love the idea! Thanks!


Some tips:
You need to be in Live Mode, I believe (I think I heard this somewhere) sims in CAS aren't true sims yet. You also need to make sure that "Script Mods" is checked in the game settings, if it's unchecked, absolutely nothing will happen if you type the cheat in!

EDIT : It's new slider time! I've added a hand slider in the latest version.
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DELETED POST
Original Poster
4th Feb 2016 at 1:07 PM
This message has been deleted by simmythesim. Reason: whoops double posted
Test Subject
#7 Old 5th Feb 2016 at 12:52 AM
I played around with both of the sliders and they work great, nothing wrong with them for me. Looking forward to any more sliders you create and will definitely test.
Lab Assistant
#8 Old 5th Feb 2016 at 5:05 PM
I played with it a bit last night. Haven't played with it for all that long, so can't help you there.

But so far, I'm not encountering any major issues. The kissing animations are off with different heights, but I think you already know that. What's weird to me is that just about every other animation I tried between two sims was NOT off. Things like hand-holding and hand-kissing. It was really only the stuff like Kiss, Kiss Neck, and Passionate Kiss that were off. It's almost as if some of the animations were made to handle height differences, but kissing was not? Weird.

Anyway, the only other issue I saw (which I think is also not new news) is the portrait placement being off for height-modified sims - that is, not the UI icon itself, but the picture that goes inside the UI icon. I wanted to mention this because on a theoretical level, I have a guess as to what's causing it... I suspect that the portrait (excepting for maybe babies) is updated from a camera snapshot of your sim. This snapshot is taking at a preset height for the different life stages.

If this theoretical camera snapshot code exists and you could find a way to tell the snapshot camera to change its height based on the height of the sim, it might fix the issue. I don't know how helpful that is cause I'm not terribly familiar with the codebase itself, but maybe it'll help with how to think about the problem.

That said, great work! I like how simple the commands are.
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Original Poster
#9 Old 5th Feb 2016 at 5:48 PM
Quote:
Originally Posted by CardTaken
I played with it a bit last night. Haven't played with it for all that long, so can't help you there.

But so far, I'm not encountering any major issues. The kissing animations are off with different heights, but I think you already know that. What's weird to me is that just about every other animation I tried between two sims was NOT off. Things like hand-holding and hand-kissing. It was really only the stuff like Kiss, Kiss Neck, and Passionate Kiss that were off. It's almost as if some of the animations were made to handle height differences, but kissing was not? Weird.

Anyway, the only other issue I saw (which I think is also not new news) is the portrait placement being off for height-modified sims - that is, not the UI icon itself, but the picture that goes inside the UI icon. I wanted to mention this because on a theoretical level, I have a guess as to what's causing it... I suspect that the portrait (excepting for maybe babies) is updated from a camera snapshot of your sim. This snapshot is taking at a preset height for the different life stages.

If this theoretical camera snapshot code exists and you could find a way to tell the snapshot camera to change its height based on the height of the sim, it might fix the issue. I don't know how helpful that is cause I'm not terribly familiar with the codebase itself, but maybe it'll help with how to think about the problem.

That said, great work! I like how simple the commands are.

Thanks! The animation and portrait problems aren't new though, and are probably unfixable. The commands used to be really complicated by the way, it used to be something like "add_slider 293489238498492 1.0", until somebody suggested I made it easier.
Test Subject
#10 Old 6th Feb 2016 at 5:54 PM
Great set of mods! I've really enjoyed using it, but I have noticed that with aliens the sliders reset to 0 when removing / adding disguises.
Test Subject
#11 Old 6th Feb 2016 at 7:08 PM
I type "add_slider Height -50" and nothing happens. Am I doing something wrong? Everything is enabled and I can't figure out the source of the problem. I would really like to give this mod a go
Test Subject
#12 Old 6th Feb 2016 at 11:35 PM
thank you rvm4488 for asking the question, i was just about to do that when i saw your post. i will now go and try this out.
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Original Poster
#13 Old 7th Feb 2016 at 3:13 AM
Quote:
Originally Posted by Tadhg10
Great set of mods! I've really enjoyed using it, but I have noticed that with aliens the sliders reset to 0 when removing / adding disguises.

I forgot to mention! When first added to a sim, it's basically not part of their genetic data yet, so you will have to reapply the sliders after they age up, however, if your sim gives birth, the child should have all of the sliders part of their genetic data! So only the first generation is affected by the bug, and aliens. I'll try bugging the SimGurus if there's a way to modify the genetic data.

Quote:
Originally Posted by amaka18
I type "add_slider Height -50" and nothing happens. Am I doing something wrong? Everything is enabled and I can't figure out the source of the problem. I would really like to give this mod a go

Are you sure that both custom content and script mods are enabled in the options menu?
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DELETED POST
Original Poster
7th Feb 2016 at 3:13 AM
This message has been deleted by simmythesim. Reason: double posted when I replied
Top Secret Researcher
#14 Old 7th Feb 2016 at 4:22 AM
Very interesting StS, hope to get the chance to play around with this soon!
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Original Poster
#15 Old 7th Feb 2016 at 8:11 AM
Thanks scumbumbo! Anyway, I was testing the mod today, and I realized that for some reason the genetic part of the sliders weren't working, even in CAS, for some odd reason. I think when I made it easier to add the sliders, I broke something in the process.
Top Secret Researcher
#16 Old 7th Feb 2016 at 10:50 AM
Quote:
Originally Posted by simmythesim
Thanks scumbumbo! Anyway, I was testing the mod today, and I realized that for some reason the genetic part of the sliders weren't working, even in CAS, for some odd reason. I think when I made it easier to add the sliders, I broke something in the process.

Hmmm, wouldn't be able to tell you for sure since I didn't get a copy of the previous version, but it looks like the if structure may be wonky. Stripping out everything else and just making comments may help you see what's going on - and it may be you're doing what you want to do, I dunno! It's also possible the block structure got managled by the reverse compiler.
Something like this might be a clearer way to write the code, since there can be only one modifierstring:
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Original Poster
#17 Old 7th Feb 2016 at 2:47 PM
Quote:
Originally Posted by scumbumbo
Hmmm, wouldn't be able to tell you for sure since I didn't get a copy of the previous version, but it looks like the if structure may be wonky. Stripping out everything else and just making comments may help you see what's going on - and it may be you're doing what you want to do, I dunno! It's also possible the block structure got managled by the reverse compiler.
Something like this might be a clearer way to write the code, since there can be only one modifierstring:


I finally rewrote that part to be less repetitive, so that even if I add like, a million sliders, the code where the modifier is applied don't get duplicated, unlike the previous one where every time a new modifier was added, the apply code was duplicated along with it. Anyway... I'm suspecting that EA changed how SimModifier files (sliders) work in the 2/4/2016 patch and caused custom sliders fail to be passed genetically.

Here's my post on the official forums about the bug.
Quote:
Previously, before the patch, any SimModifier the sim had on them was passed onto their offspring, so even if a SimModifier wasn't designated for their age/gender, as long as one as one of the parents had the SimModifier, the SimModifier had a chance to be passed onto the child.

While the part where SimModifiers for the wrong age/gender was a bug, now ANY custom SimModifier fails to pass on genetically even if the child is in the valid age/gender range for the SimModifier.
Test Subject
#18 Old 7th Feb 2016 at 5:56 PM
Yep everything is checked. Do I have the slider input correct?
Top Secret Researcher
#19 Old 7th Feb 2016 at 5:58 PM
Ok, sounds good. Wouldn't surprise me at all if they changed something on ya'. Hopefully you'll get a response soon.
Top Secret Researcher
#20 Old 8th Feb 2016 at 3:33 AM
Yeah, v 0.03 is confirmed as non-functioning. I managed to get the script working and the results seem to be superb (with the minor issues noted so far about portraits and height-based animations).

ETA - Haven't played with the genetics, so no clue what's going on with those.
Test Subject
#21 Old 8th Feb 2016 at 9:02 PM
I love it! It seems to work as intended in my game. (Haven't tested genetics yet, I just installed it a couple minutes ago.) Is there anything else specifically that you want tested?

The walking, proportions, and knees are much improved over the last version! And I am so happy that you were able to get a child version working! Thank you for working on this!
Test Subject
#22 Old 8th Feb 2016 at 10:54 PM
Some things I noticed. On the height slider, the range works from 100 to -50. And lower than -50 does not make any change. I typed -60, -70, or -99 and nothing happens. They all look the same as -50.

^ same for both adults and children.

However, by visual appearance alone, the height difference between -50 to 0 looks a lot greater than 0 to +100. You can see what I mean in this picture here: https://40.media.tumblr.com/7472369...0woao2_1280.png

They were set, from left to right, as -50, 0, and 100. But the girl at -50 looks much smaller than default comparatively than the +100 girl is taller than default.

Here is a picture using adults, from left to right: default 0, 100, -50 https://36.media.tumblr.com/a891aa5...ao4_r1_1280.png

The same is true, the shorter scale seems much wider a range than the taller scale, even though the range in numbers is smaller. I hope that makes sense, lol!

I'm not sure if this is all something you intended or even if it's an "issue" at all. I just thought I'd point it out.
Test Subject
#23 Old 9th Feb 2016 at 3:36 AM
Thank you , it works but just like what @pixiejuice said " Some things I noticed. On the height slider, the range works from 100 to -50. And lower than -50 does not make any change. I typed -60, -70, or -99 and nothing happens. They all look the same as -50.

Same thing for me the minimum can't pass -50 I hope you can extended it up to -100 or -150

But it works! So let me thank you !!
Test Subject
#24 Old 9th Feb 2016 at 3:40 AM
Quote:
Originally Posted by simmythesim
Hands and Neck Sliders have been added!

Height Slider
Hello guys! Since my current height slider mod is quite outdated, I decided to massively improve it!


Hand Slider (added in version 0.02)
The hand slider allows you to resize your sims hands!

Neck Slider (added in version 0.03)
The Neck Slider allows you to lengthen or shorten your sims necks!

Instructions
Anyway, to install, simply unzip the file and put the files into your mods folder. DO NOT INSTALL IF YOU DO NOT WANT TO RISK YOUR GAME IN THE EVENT SOMETHING TERRIBLE HAPPENS. It's heavily unlikely, though.

New Instructions.

IMPORTANT
Enter add_slider <command> <number>, with <command> being the command listed for the slider, and <number> a number between the min and the max values of the slider. Min and Max are usually -100 (smallest) and 100 (largest), unless it is specifically stated otherwise.

Commands:

Old Instructions


Current Bugs:
Sliders do not seem to be genetically passed onto children, I suspect that this is a bug caused by the last patch as before that, they were working fine.

Question testers should answer
1. Does it work? And if it doesn't post the error log.

2. Does it transfer genetically to sims born in-game? I'm quite busy now and I don't really have the time to spend 3 sim days doing nothing. So go ahead and get your tall or short sims pregnant!

Release Notes
v 0.03 Added Neck Slider
v 0.02 Added Hand Slider
v 0.01 Made it much easier to add the slider.


If I may can I request a custom slider from you? It would be a huge help for me.

- Arm Lenght
- Legs Lenght
- Torso Lenght

- Adjust minimum of height to -150
- Adjust minimum of hands to -150

Thanks.
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Original Poster
#25 Old 9th Feb 2016 at 12:08 PM
I've confirmed that there is a bug for the height and neck sliders, instead of -100 being the minimum, -50 is the minimum. Only the Min number is bugged, the actual limits are not. Fixed in the version I'm currently testing
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