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Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
Replies: 84 (Who?), Viewed: 8795 times.
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Test Subject
#76 Old 25th Apr 2018 at 12:46 AM Last edited by Eldonyx : 26th Apr 2018 at 11:00 PM. Reason: Additional argument for not geneticizing the skins
Hey,
Lurker coming out from hiding here, since I do know a thing or two about skin genetics from tests I did for my own alien-rich neighborhood (I love what you're doing with this one, by the way. Any chance we will get an overlay version of that sky?).

First things first: in the genetics tabs in SimPE, there are 4 skin slots, numbered 1-4 from top to bottom in the following explanations for convenience.

(This stuff is true regardless of the geneticized or custom state of the skins involved)
-Slot 1 contains the skin expressed by the sim in-game
-Slot 2 contains the Slot 1 or Slot 3 skin from one of the sim's parents
-Slot 3 contains the recessive skin of the sim
-Slot 4 contains the Slot 1 or Slot 3 skin from the other parent
-Neither Slot 2 nor Slot 4 can be transmitted to the sim's children. They represent the extremities of the scale from which the sim's Slot 1 skin was picked
-Either Slot 1 or Slot 3 can become the sim's children Slot 2 or Slot 4 (The other slot will be filled by the other parent)

Now, about the geneticized/custom difference:

For a sim whose ancestors only transmitted geneticized skins ("fully human" sims):
-Slot 1 and Slot 3 are always the same, meaning the sim will always transmit the same skin color to form one extremity of their children's color range. The value of Slot 3 can be changed in SimPE without causing any trouble, however; in this case, the color range potentially exhibited by the children might vary depending on which slot they receive as one extremity of their possible color range, meaning a S1 couple with S4 in one sim's Slot 3 might get S1 to S4 children, if Slot 3 gets transmitted instead of Slot 1 (happens at random). Unfortunately, that will not happen naturally in-game.
-Slot 1 (and 3) is a skin picked randomly from the range fixed by the genetic values of the skins in Slot 2 and Slot 4.

If there is a custom skin involved:
-We've already established that a sim transmits either Slot 1 or Slot 3 to their children; the skin transmitted becomes the child's Slot 2 or Slot 4. If the skin transmitted is custom (and regardless of if the other parent's transmitted skin is custom or geneticized), then a range for Slot 1 (and 3) cannot be calculated; thus the child will get the skins transmitted from the parents and no other. In this case, Slot 1 and Slot 2 will be filled by a skin transmitted by one parent, and Slot 3 and 4, by the skin transmitted by the other parent. The genetic status of the skins involved has no impact on which skin goes where: there's a 50/50 chance of Slot 1 and 2 being occupied by the geneticized skin or by the custom skin (except in cases of alien abduction; more on that below).

For a sim born of an alien abduction (with a fully human parent or otherwise):
-Slot 1 and Slot 2 are invariably filled by the alien skin, and Slot 3 and Slot 4 are invariably filled by the human parent's Slot 1 or Slot 3 skin (which will be the same unless you tampered with Slot 3 in SimPE beforehand). Since a sim will transmit either Slot 1 or Slot 3 to their children, that alien baby might transmit either the alien or the human skin to their children, with 50/50 chances. As far as I can tell, this behaviour is related to it being an alien abduction rather than to the skin itself: it does the same for multi-PT mods with custom skins, but those same skins will behave as normal if just put on a normal sim.

Voila, that's it for me. Does it make sense?

And to conclude, my own two cents on the subject:
Don't geneticize the alien skins. Despite being custom, they're not really more likely to take over the neighborhood, and personally, I prefer getting blue or pink rather than purple over getting a sim randomly born with a skin that can't be explained by their ancestors. For this reason, I would also recommend not putting human skins as recessive for the aliens: since they haven't had any contact with humans yet, it would make no sense for them to have human-skinned children (and it would happen).
However, it would be interesting to have alien recessive skins for the aliens; this way, for example, if a sim has green in Slot 1 and aqua in Slot 3 and the other parent has purple in Slot 1 and blue on Slot 3, the child may get any of these colors, simulating what might have happened if the skins were geneticised on a range between purple and green.

Edit:
And here's another reason not to geneticize the alien skins: not everyone uses the same color scale for their skins, so a lot of people will likely need to adjust the genetic values anyways. A custom skin, however, will behave the same in everyone's games (and if someone prefers them geneticized, it's no more work than it would be to change existing values). Basically, it would be a little less work for most people to leave them custom - the only ones for whom it would mean more work would be those who want their skins geneticized and who already use the same color scale as you.

... Or perhaps you could offer both a custom and a geneticized version, as a lot of creators do? It just occurred to me that this might be the simplest solution, since it wouldn't mess with anyone's existing genetics anyway, and it would also give those who don't have SimPE more choice.
Alchemist
Original Poster
#77 Old 5th May 2018 at 6:25 PM
Well, I changed my mind. I'll offer a geneticized and a non-geneticized version.

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Alchemist
Original Poster
#78 Old 12th May 2018 at 11:54 PM Last edited by Jawusa : 20th May 2018 at 12:28 AM.
Alright...

I'm still not done with adding all of the memories yet but I'm making progress.
I changed the storyline of the Capp and Goth/Caliente household a little to make it more interesting.

Helen Wheels and Ida Juana Knowe haven't been added yet... but they'll also be included in the neighborhood.
Neighborhood with Sims
Neighborhood CC

By the way, I'd like to convert some of the families into Townies... to reduce the number of playable families.. so which families did you find annoying while playing? Those families could be changed into Townies... but I can't decide which ones..

As always, this is still a BETA version, therefore... expect oddities! I'll include a CC-free version once I know this one here is done.

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
Winter Wonderland is available here
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Alchemist
Original Poster
#79 Old 13th May 2018 at 5:32 PM
By the way.. let me know if you find any other family ideas.. I know some of them are a little boring.. so how could I improve the storyline?

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
Winter Wonderland is available here
My Simblr
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Scholar
#80 Old 18th May 2018 at 6:35 PM
maybe the lafontaines and sombreors can be townies?

i've been playing in the aquila household and can i sart a thread called what have you been doing in aileen landing? or is it too soon? anyway i think ganymede is the nanny/slave of melboula well she could be.

the meacocks could be townified

i love all aspects off aileen landing especially the architecture! oh i've been rambling a bit haven't i? sorry! just like the town!

I May Be Life Dumb But I'm Sim Smart(mostly).
cats are better than humans and shall takeover earth in a couple of centuries after they evolve.
Alchemist
Original Poster
#81 Old 19th May 2018 at 12:52 PM
Lol! Of course you can start such a thread if you like.

A thread for Emerald Heights was also created while it was still in development. So, I don't mind that.

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
Winter Wonderland is available here
My Simblr
My 2015 Yearbook Entry
Scholar
#82 Old 19th May 2018 at 1:05 PM
ok i think i'll start it now!

I May Be Life Dumb But I'm Sim Smart(mostly).
cats are better than humans and shall takeover earth in a couple of centuries after they evolve.
Alchemist
Original Poster
#83 Old 20th May 2018 at 11:19 AM
By the way, I have mixed feelings about the extended family relationships...
In the 'hood, there are first cousins once removed and second cousins... which wouldn't consider each other as relatives... because that's how the game is.

Should I set them as "cousins" in the relationship panel? Or leave them as they are?
The same for great-grandparents...

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
Winter Wonderland is available here
My Simblr
My 2015 Yearbook Entry
Test Subject
#84 Old 20th May 2018 at 11:39 PM
Hi I would a recommend to rebuild the Caliente's house, it has too many floors meaning takes ages for sims to get the bedrooms.
Alchemist
Original Poster
#85 Old 21st May 2018 at 11:21 PM Last edited by Jawusa : 22nd May 2018 at 9:34 PM.
Well... I changed my mind. I left the family trees intact.
As to me, it doesn't look that confusing... it's just that some sims have lots of children..

Anyway, there still are first cousins once removed... or second cousins... in the neighborhood.

However, they do not consider each other as family members and don't remember each other being born.
So.. in theory, they could marry if the user doesn't have this mod installed. http://modthesims.info/download.php?t=610804

The neighborhood itself... http://simfil.es/553764/
The CCs are found here... http://simfil.es/491970/

Hood Building Group neighborhoods are available here
Clean and Empty Steatlh Hoods
Winter Wonderland is available here
My Simblr
My 2015 Yearbook Entry
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